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883 mods

Browse 883 FS25 mods in Useful things with direct links to each mod page.

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Gearbox Extension

Gearbox Extension

Gallery Description FS25 Gearbox Extension This script adapts the transmissions of the following trucks to full automatic transmissions. This script is intended for players who play with manual transmission and clutch. – Volvo FH16 – Riedler FH16 – Mercedes Benz Actros – Mercedes Benz Arocs – Mercedes Benz U500 Other vehicles can be read out in the script and also adapted if necessary. Credits [Weekend Farmers]

Published: Mar 25, 2026

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Farm Gate Keys

Farm Gate Keys

Gallery Description FS25 Farm Gate Keys Adds a shared farm key system for standard animated doors, hall gates and fence gates. Features: – Locked gates/doors cannot be opened. – All players of the same farm share the same key. – Lock / unlock is only available while standing in the trigger. – Locking is only possible while the gate / door is fully closed. – Hooks globally into standard AnimatedObject / AnimatedMapObject controls. Default key binding: – ALT + E = Lock / unlock gate or door – Controller: Square = Lock / unlock gate or door (note: currently not fully reliable) Credits LS_FUN_Gaming / Mattu86

Published: Mar 25, 2026

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GE10 Script - FieldToolkit (Prefab)

GE10 Script - FieldToolkit (Prefab)

Gallery Description FS25 GE10 Script - FieldToolkit (Prefab) Field Toolkit is a tool for Giants Editor 10, based on the original editor field tool, but with improvements and optimizations. This version includes improvements in field debug rendering. Unlike the original tool, which renders all fields at the same time, this version renders only the selected field, reducing the impact on performance when working on large maps. Credits ian

Published: Mar 25, 2026

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GE10 Script - Animal NavMesh Gen. (Prefab)

GE10 Script - Animal NavMesh Gen. (Prefab)

Gallery Description FS25 GE10 Script - Animal NavMesh Gen. (Prefab) Animal NavMesh Generator This script for the GIANTS Editor allows you to quickly and easily create navigation meshes for decorative pastures. The tool generates a NavMesh directly from a selected spline and automatically assigns the required attributes for the selected animal type. All standard animal types from Farming Simulator are supported, including subtypes and growth stages. In addition, the script displays helpful debug information directly in the editor viewport. ____________________________________________________ Installation: 1. Navigate to the installation directory of the GIANTS Editor (e.g. “C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\”). 2. Copy the file “AnimalNavMeshGenerator.lua” and the folder “imgAnimals” from the prefab into the GIANTS Editor script folder. 3. Restart the GIANTS Editor. The script will then be available via the menu bar under “Scripts”. Credits Aslan

Published: Mar 25, 2026

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Additional Currencies

Additional Currencies

Gallery Description FS25 Additional Currencies v1.0.0.2 Mod that adds new currencies, not originally available in the game: Brazilian Real, Chinese Yuan, Czech Koruna, Hungarian Forint, Japanese Yen, Norwegian Krone, Polish Zloty, Romanian Leu, Russian Ruble, South Korean Won, Swiss Franc, Turkish Lira, Ukrainian Hryvnia. Changelog 1.0.0.1: – Fixed problem with positioning of HUD elements, – Added Ukrainian translation (thanks garik_59). Changelog 1.0.0.2: – Fixed conflict with Vredo Pack DLC. Credits Rockstar

Published: Mar 25, 2026

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Red Tape

Red Tape

Gallery Description FS25 Red Tape v1.0.2.1 Red Tape A mod that adds depth to the game by introducing Policies, Schemes and Tax. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in game for more information. – GitHub: https://github.com/sprkem/FS25_RedTape Changelog: 1.0.2.1: – Manure dumped to the ground is now tracked as part of the manure management policy. Existing piles will not be counted unless they are added to. – Added a new setting to control the speed of productivity gain. This is to better support moving animals regularly without losing out. – Long running schemes will now automatically update their tier in line with the farms progression/regression. – You can now end schemes early through the menu. – Added console command rtAddPoints to add/remove points from the current farm. – Grapes and Olives no longer need to be rotated (alongside grass types). – Added Hungarian translation. Thanks to MathiasHun. – Added Traditional Chinese translation, thanks to tony200242-ship-it. – Add tax accounting support for the money types in FS25_Invoices – Fix to block duplicate harvest history events in consecutive months, which could happen early game. 1.0.1.3: – Don’t show grants button when the system is disabled. – Remove log warning for tax statement payments. – Remove some duplicate localised texts. 1.0.1.2: – Reduced the bonus for net positive tree. – Fixed issues with crop promotion not ending, and not correctly detecting certain crops were grown. – Additional safety checks on creeks and water detection. 1.0.1.1: – Add fenceless pasture definition for FS25_buildableFeedlotPack. – For slurry violations, decrease the points loss but increase the fine. – Added additional safety check when scanning for creeks to prevent error in certain map/equipment combinations. – Fix some issues with taking tax payments. – Exclude pdlc equipment from schemes as they cause loading issues. 1.0.1.0: – Purchased farmlands are exempt from the next evaluation of the Crop Rotation policy. – Update grant eligibility text to explain minimum grant amount. – Added Italian translation, thanks to FirenzeIT. – Added Spanish translation. 1.0.0.11: – Add a grant system. Use the construction menu to apply for grants. – Add safety check and mitigations for mod conflicts that can impact tax. – Treat Alfalfa and Clover as grass when present. – Fix 24 hour productivity exceptions when moving animals via a trailer. Exceptions were previously only working correctly when buying new animals. – Fix description of the bale wrapping scheme to correctly indicate potential penalties. 1.0.0.10: – Adds a new crop rotation view showing harvest history, to aid planning. Minor rework of the crop rotation policy. – Adds the idea of tax losses rolling over to future years. Upon loading an existing save, it will count losses from the previous statement. – Added filter to brand demo to avoid offering useless equipment. Currently this filters out frontloaders but will adjust based on feedback. – Add CZ translation. – Correctly pluralise months for each language 1.0.0.9: – Fix an issue with tractor demos not ending correctly. – Fix a multiplayer issue when selecting schemes. 1.0.0.8: – A number of multiplayer fixes. – Fix excess tax rate maths I added when moving tax rate to a setting. 1.0.0.7: – Further fix to address multiplayer progression issues – Added settings to disable systems and set tax rate 1.0.0.6: – Add threshold to manure storage policy to only be i

Published: Mar 25, 2026

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Silage Compaction Monitor

Silage Compaction Monitor

Gallery Description FS25 Silage Compaction Monitor v1.1.0.0 Take the guesswork out of silage making in Farming Simulator 25! The Silage Compaction Monitor is a quality-of-life mod that adds a real-time information HUD to your screen whenever you are working in a bunker silo. No more endlessly driving back and forth wondering if your tractor is heavy enough or how much longer it will take. Key Features: – Real-Time HUD: Automatically appears when you enter an active bunker silo while inside a vehicle. – Total Vehicle Mass: Accurately displays the combined weight of your tractor, weights, and attached implements in Tons. – Efficiency Indicator: The mass display is color-coded to let you know if your setup is too light (Red/Orange), good (Yellow), or perfect for the job (Green). – Time Estimation: Provides a dynamic estimated time remaining until 100% compaction, based on your current vehicle’s weight. – Progress Tracking: Clearly shows current compaction percentage and total silage volume. – Smart Detection: Warns you if you are on foot and need to enter a vehicle. Changelog: v1.1.0.0 -Added a new option in the in-game settings menu. You can now freely move and adjust the position of the monitor on your screen to suit your playstyle! -Resolved an issue with the weight count. The monitor now accurately tracks and displays the correct weight data for flawless compaction tracking. Credits Sumro Gaming

Published: Mar 25, 2026

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More Wild Animals

More Wild Animals

Gallery Description FS25 More Wild Animals v1.1.0.0 Just unpack the folders named animals and character into the farming simulator 25 data folder and overwrite them. In the forest or on the edge of the fields, sometimes Deer, female deer, wolf, foxes, and wild boars will be born. Really good decoration for the field as a wildlife. V1.1.0.0 – new sounds effect fox , deer2, boar. Credits honved4

Published: Mar 23, 2026

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Hella Rear Lights

Hella Rear Lights

Gallery Description FS25 Hella Rear Lights v1.1.0.0 Hella Rear Lights A set of four (4) custom designed Hella rear lights for modders to install on vehicles or equipment. High quality custom diffuse, emissive, vmask and normal map included. Xml also included. Credits:TSR Support Us On Patreon: https://www.patreon.com/mygamesteam Join Our Discord Channel: https://discord.gg/tAvfJdzBr5 V1.1.0.0 Added two new light variations Minor adjustments to xml Credits MyGameSteam, TSR Uploaded by MyGameSteam

Published: Mar 21, 2026

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Shader

Shader

Gallery Description FS25 Shader v1.1.0.0 Some nice shaders by me for you, I hope you like them. Enjoy! (i play on very high graphic settings) Install Reshade 6.3.3 VERSION *Pick Giants Engine 9.0.0.0 and DirectX10,11,12 *Pick install preset, that is in x64 folder and install effects (Or you can install all effects and its more simple.) Go in Program Files (x86)\Steam\steamapps\common\Farming Simulator 25 and put there x64 folder with file MIKI SHADER.ini Launch game and press “Home” button and select “MIKI SHADER.ini” When u have it selected go in “Addons” tab and pick your resolution V1.1.0.0 updated ini file Credits mihajlomiki

Published: Mar 21, 2026

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