FS-Portal.euFS-Portal.euMod Catalog

In catalog

16,436

Farming Simulator versions

Mods

Categories

Useful things

883 mods

Browse 883 FS25 mods in Useful things with direct links to each mod page.

0
Workplan

Workplan

Gallery Description FS25 Workplan I rebuilt this mod based on the original LS22 mod. Credits go to KR-Softwares, who permitted this release. Thank you very much! Plan and manage all field work in one overview. Create entries per field, set required steps, and mark tasks as completed. Fully multiplayer compatible. Credits Huxinator

Published: Mar 18, 2026

Downloads: 0Ratings: no votes yet.
0
Neighbors On The Fields

Neighbors On The Fields

Gallery Description FS25 Neighbors On The Fields This mod spawns agricultural vehicles on foreign fields that perform field work there. This creates a more immersive experience on the map. At the moment, neighbors can perform the following jobs: harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing. Harvesters are not unloaded by support vehicles. The harvested crop simply disappears inside the harvester. Seeds, fertilizer, and similar consumables cost you nothing and are refilled automatically. In the game settings, you can set the maximum number of neighbors that may work on fields at the same time. By default, the value is 0 (off). The more neighbors are active, the more performance your computer needs. You can also choose whether neighbors are allowed to take existing contracts that you could also accept (creating competition), or whether they should generate their own contracts. For the second mode, there is an additional option to adjust fields for contract generation. If all fields have been worked during the day (for example everything is already fertilized or sown), no new contracts may be generated. In that case, field states are adjusted so contracts become possible again. MP: In multiplayer, the second farm that takes and runs these contracts is visible. It is best to leave that farm alone. Credits Huxinator

Published: Mar 16, 2026

Downloads: 0Ratings: no votes yet.
0
No AI Traffic Collision

No AI Traffic Collision

Gallery Description FS25 No AI Traffic Collision Adds an in-game on/off toggle to disable object collisions for moving AI traffic vehicles. This lets you drive through traffic without obstruction. The traffic vehicles themselves will still detect you and stop in front of you or try to overtake you. Helpers driving via the helper system or with AutoDrive also no longer get stuck in AI traffic. However, AI traffic vehicles do not detect each other. Therefore, in rare cases, vehicles may try to drive through other vehicles. Credits Huxinator

Published: Mar 16, 2026

Downloads: 0Ratings: no votes yet.
0
ProSeed

ProSeed

Gallery Description FS25 ProSeed Initial release of ProSeed for FS25. Converted and updated from the original FS22 version by Wopster. WHY THIS MOD EXISTS ——————- When Farming Simulator 25 launched, one thing stood out immediately for anyone who had played FS22 seriously: ProSeed was gone. The original mod by Wopster was one of the most-used precision farming tools in the entire FS22 modding community. Without it, there was no proper way to create tramlines automatically, manage half-side shutoff, or control fertilizer during sowing passes. FS25 did not ship with any built-in tramline system for seeders, which made the absence of ProSeed even more noticeable. Rather than wait and hope, the decision was made to take on the conversion ourselves so that the community could get back to farming the right way from day one. WHAT WAS DONE ————- All core features from the FS22 version have been fully ported and adapted to the FS25 engine. This was not a simple copy-paste — FS25 introduced significant changes to vehicle specializations, event handling, and the HUD system, all of which required reworking. The tramline logic has been rebuilt from the ground up for the FS25 engine. Multiplayer synchronization has been tested and confirmed working. FEATURES ——– – Automatic tramline creation (semi-auto: advances lane count on each lowering of the seeder) – Manual tramline mode for full control – Optional pre-emergence marker lines – Half-side shutoff for perfect tramline alignment on headlands – Fertilizer shutoff during tramline passes – Sound feedback so you always know what the machine is doing – Fully movable HUD with complete mouse support (middle mouse button = show cursor, right-click + drag = reposition HUD) CREDITS ——- Original mod concept and FS22 version: Wopster FS25 conversion and updates: Swazlll Multiplayer supported. Credits Swazlll, Wopster

Published: Mar 16, 2026

Downloads: 0Ratings: no votes yet.
0
Radio Enhancements

Radio Enhancements

Gallery Description FS25 Radio Enhancements Radio Enhancements This script adds several useful enhancements to the in-game radio system. 1. You can now change the radio volume in vehicles at any time without opening the menu. Default keys: – Left Shift + 4 quieter – Left Shift + 6 louder The keys can be changed in the menu settings. 2. The current radio volume is shown for a short time in the F1 menu and then disappears again. 3. If you leave a vehicle while a station is playing, you can continue to hear the radio up to a certain distance. – after leaving the vehicle, the volume is reduced to 50% of the current value (can be changed) – if you move away from the vehicle, the music becomes quieter and quieter (maximum distance can be changed) – if you move closer again, the volume gradually increases – the radio must be switched off manually in the vehicle to disable this function – the radio state (on/off) is saved individually for each vehicle – helpers switch the radio on by default – you can hear it when driving past :) (helper radio can be disabled / changed) – a RadioEnhancements.xml file is created in the modSettings folder where you can change values 4. Multiplayer – the script synchronizes the radio status (on/off) of your multiplayer vehicles – if another player drives past you with the radio switched on, you will hear it too What I unfortunately cannot change – unfortunately it is not possible to save specific radio stations for individual vehicles – all vehicles still use the same global preferred station – in multiplayer you hear your own client-side selected station in another player’s vehicle, not theirs Changelog 1.1.0.0 – Radio volume is now saved separately for each vehicle ID (for example: Vehicle A > 100% / Vehicle B > 20%). Some engines are simply louder or quieter – Radio status and volume are now saved individually for each vehicle in the savegame and loaded when the game starts – In multiplayer, you can now hear volume changes made by other players, not just on and off Credits TRIDENTE

Published: Mar 13, 2026

Downloads: 0Ratings: no votes yet.
0
Crop Waving Boost

Crop Waving Boost

Gallery Description FS25 Crop Waving Boost Bring your fields to life in Farming Simulator 25! The Crop Wind Booster is a visual immersion mod designed to enhance the realism of your farm. It automatically boosts crop waving animations, bringing a natural breeze to your gameplay. Say goodbye to static fields and enjoy the dynamic movement of your crops as the wind blows through them. Key Features: – Instant Wind Boost: Automatically applies a realistic wind preset upon loading the game—no console commands needed. – Visual Immersion: Makes crops wave more vigorously, adding life and movement to your environment. – Zero Conflict: Uses internal game commands safely without affecting other weather mods. Credits Sumro Gaming

Published: Mar 13, 2026

Downloads: 0Ratings: no votes yet.
0
Invoices

Invoices

Gallery Description FS25 Invoices Create, send and manage invoices between farms in multiplayer. Ideal for agricultural contractor gameplay. Bill other farms for services performed: plowing, harvesting, transport, animal care, equipment rental, and 50+ predefined work types. Base prices are automatically adjusted based on your economic difficulty setting, and the user can modify any price directly when creating an invoice. Features: – Full invoice wizard: select recipient farm, work types, fields, quantities and prices – Incoming and outgoing invoice tabs with status tracking – Pay or delete invoices with automatic financial integration – Finance tab entry for invoice payments – Automatic payment reminders – Savegame persistent, fully synchronized in multiplayer – 25 languages supported GitHub repository: https://github.com/Squallqt/FS25_Invoices Access via the dedicated tab in the InGame Menu (ESC). Credits Squallqt

Published: Mar 13, 2026

Downloads: 0Ratings: no votes yet.
0
Stubble destruction

Stubble destruction

Gallery Description FS25 Stubble destruction v1.0.0.2 Hello everyone, Here is the stubble destruction – for all crop types included in the files: – Corn – Sunflowers – Grass – Wheat – Barley – Oats – soybeans – Rapeseed – Millet – Sugar beets – potatoes – Peas – Parsnips – Spinach – Carrots – Beetroot – Green beans – Onions Important (multiplayer): To ensure that everything looks the same for everyone, all players must have installed the files – alternatively, the change must be built directly into the map. Installation/installation 1. Unpack the file. 2. Find game folder: – If you’re playing via Steam: Steam Library → Farming Simulator 25 → Gear → Manage → Browse/Open Local Files – If not via Steam: Open the folder where you installed the game. 3. Then go to this path: data\foliage 4. Copy and replace the extracted XML files into the respective Foliage folders (Tip: make a quick backup of the original XMLs beforehand.) Have fun with it! :) Support: https://discord.gg/ESBn2Kw4Fw V1.0.0.2 Reverted to 1.0.0.2 due to some bugs V2.0.0.0 All new fruits are now included V1.0.0.2 Rapeseed can now also be destroyed. V1.0.0.1 Soybeans, corn, sunflowers and millet can now also be destroyed in the first stages of growth. V1.0.0.0 Grass has now been integrated correctly. Different plant densities depending on the system. Wheat, barley, oats and rapeseed can now be handled in early growth stages. Adjusted height of some plants. BETA 2 The heights of the textures have been reset to make the animations look better. If anyone has ideas on how I can separate the corn textures, please let me know via Discord :) Credits Tim4424

Published: Mar 13, 2026

Downloads: 0Ratings: no votes yet.
0
Income Mod

Income Mod

Gallery Description FS25 Income Mod v2.1.3.0 Converted from FS22_IncomeMod Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods. Features: – Easy / Normal / Hard difficulty presets – Custom income amount option – In-game notifications – Fully configurable via console commands or in the pause menu – Settings saved automatically – Works in singleplayer and multiplayer – Lightweight and stable Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change <development><controls> to “true” Enjoy you farming experience with my Income Mod <3 ========================================================= Github: https://github.com/TheCodingDad-TisonK/FS25_IncomeMod ========================================================= COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, or claiming this mod as your own is strictly prohibited. Original author: TisonK ========================================================= V2.1.3.0 Full changelog -> https://github.com/TheCodingDad-TisonK/FS25_IncomeMod/releases/tag/v2.1.3.0 V2.1.2.0 – The income panel can now be moved and resized to fit wherever you want it on screen. Right-click the panel to enter edit mode, drag it to a new position, drag a corner handle to scale it up or down, then right-click again to lock it in place. Your layout is saved between sessions. – Colors updated to match FS25’s native panel style (dark, clean, no green border) Toggle visibility still works the same way via the I key. No save migration needed. V2.1.0.0 [Hotfix v2.0.0.5 — fix multiplier option skipping states in UI] In UIHelper.createMultiOption, the cloned FS25 MultiTextOption widget could retain the template’s numTexts rather than adopting the count from setTexts. Explicitly assign opt.numTexts = #options after setTexts to guarantee the correct cycle count for all callers (payMode=2, difficulty=3, multiplier=4). Also move opt:setState() to after layout:addElement() so any FS25-internal layout-pass re-init that might wipe element state has already completed before we set the initial selection. [Fix v2.0.0.5 — correct raiseCallback argument: element, not state index] GuiElement:raiseCallback calls onClickCallback(self.target, element) where element is the MultiTextOptionElement table. We were treating it as the integer state, causing incomeMultiplier to be set to a table and crashing setXMLInt with “Expected: Int, Actual: Table” on every click. [v2.1.0.0] Added four helpLines categories to modDesc.xml: – Income Mod — Overview (2 pages: intro, how payments work) – Income Mod — Settings (3 pages: basic, advanced, display/reset) – Income Mod — Tips & Tricks (2 pages: HUD/report, income tips) – About Income Mod (1 page: about + console commands) All 50 l10n keys translated into 10 languages (en/de/fr/pl/es/it/cz/br/uk/ru). V2.0.0.4 – Fixed `MoneyType` crash (income never paid) V2.0.0.3 – Fixed mod not loading due to wrong ZIP building inside the build.sh V2.0.0.2 – HUD toggle desync fix – Added missing showHUD field to the console settings – Added explicit override that calls updateDisplay() on every open – Removed stray double blank lines V2.0.0.1 – Replaced both notification calls (payment + startup) with the correct FS25 AP V2.0.0.0 * Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI * Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command * Added **per-farm multiplayer support** — each active farm now earns independently * Added **income state persiste

Published: Mar 13, 2026

Downloads: 0Ratings: no votes yet.
0
Claas Lexion 400 extension (Prefab)

Claas Lexion 400 extension (Prefab)

Gallery Description FS25 Claas Lexion 400 extension (Prefab) An expansion pack for the Claas Lexion pack by EED123. This pack includes many new configurations: Carpet, Evolution decal, new Terra Trac system, warning stripes, laser pilot, Terra Trac on the small Lexion, Lexion 405 and 415, as well as a camera system. Installation instructions are included. To use the camera functions, the MB DLC must be installed. Credits FMT Bene, EED123, Alexl353_modding

Published: Mar 11, 2026

Downloads: 0Ratings: no votes yet.