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Browse 883 FS25 mods in Useful things with direct links to each mod page.

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DynamicDrive Pro

DynamicDrive Pro

Gallery Description FS25 DynamicDrive Pro v1.0.1.0 DynamicDrive Pro brings a completely new driving experience to Landwirtschafts‑Simulator. This mod fundamentally improves vehicle physics and provides more realism, control and dynamics on every surface. Features More realistic acceleration and braking Noticeably improved grip Dynamic driving behavior on different surfaces Optimized traction for heavy machines Fine-tuned steering and cornering physics Supports singleplayer and multiplayer What makes DynamicDrive Pro special? With DynamicDrive Pro, vehicles react much more realistically to: Weight and load Speed Terrain (field, road, gravel, etc.) Slopes and inclines Heavy machines finally feel heavy, while lighter vehicles remain agile and controllable. Compatibility Works with standard and mod vehicles No additional script mod required Note For the best driving experience, it is recommended to choose an appropriate speed. Excessive speed can now much more realistically lead to loss of control. Enjoy driving! Changelog v1.0.1.0 Extended tire physics with noticeable differences between road, agricultural, wide and narrow tires. More realistic vehicle behaviour on slopes and side inclines. Improved braking behaviour depending on terrain, weight and slope. Enhanced traction and stability under different working conditions. Credits Papa_Matze

Published: Mar 31, 2026

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Manual Tipping

Manual Tipping

Gallery Description FS25 Manual Tipping v2.1.2.1 This mod adds manual control over trailer, semi-trailer and tipper hydraulics. In the base game, trailers can be unloaded manually, but they always lift to the maximum position. This can cause issues in low garages or confined spaces. With this mod, you can stop the lifting process at any desired position. If the trailer supports separate animations for the rear door or side panels, you can raise the trailer without unloading its contents. The material will only unload once the doors or panels are opened. The mod includes full multiplayer support — all animations are fully synchronized on the server. Default Controls – Select lift/lower direction – Left ALT – Activate hydraulics (hold to lift/lower) – Right CTRL – Open/unlock rear door or flap – O All key bindings can be changed in the game settings. If you encounter any issues, please report them by repo: github.com/letmecook401/FS25_ManualTipping Changelog 2.1.2.1 – added new hud icons for tipSide, backDoor status and isTipping status – fixed reported issues Changelog 2.0.2.1 – fixed reported issues Changelog 2.0.2.0 – fixed tipping animation issue with mixer wagons – fixed unloading issue when controlled by AI workers Changelog 2.0.0.0 – separated animation for trailer and back doors (if exists) – added ability to control back door animation – removed modification from trailers that are not compatibile – added full support for multiplayer Changelog 1.0.1.2 – fixed auger wagons error – changes binding to “lift/lower” trailer – updated modDesc version Changelog 1.0.0.2 – fixed manual tipping to silo Changelog 1.0.0.1 – fixed modDesc version Credits Let me cook

Published: Mar 31, 2026

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Shader Beewhoo

Shader Beewhoo

Gallery Description FS25 Shader Beewhoo Hey everyone, I’m sharing this shader that I’ve been asked for countless times, even though it has a bug (though it’s not too noticeable). I hope you like it, have fun! PS: I won’t answer any questions; there are plenty of tutorials in all languages ​​to help you out ;) Credits Beewhoo

Published: Mar 31, 2026

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Invoice System

Invoice System

Gallery Description FS25 Invoice System v1.0.0.1 Invoice System Mod This mod allows you to trade between farms in multiplayer and send each other invoices. Invoices are clearly displayed and marked as paid or unpaid. Additionally, all invoices are automatically included in the financial statistics. When creating an invoice, you can: issue invoices for individual fill types on the map, and bill for fieldwork. The following values ​​can also be adjusted in the settings: VAT rate and late payment interest rate . Important: This mod is intended exclusively for multiplayer. While it is prepared for use with the Redtape mod, they should not be used together at this time, as errors may occur until adjustments are made. Version 1.0.0 Added multiplayer trading between farms. Create and send invoices between players/farms. Invoice status is displayed in the history (paid/unpaid). Invoices are included in the financial statistics. Invoices for individual fill types on the map are possible. Added billing for field work. Adjustable values ​​in the menu: VAT rate, late payment interest rate. The mod is only available for multiplayer. Preparation for the Redtape mod is integrated. Note: Do not use them together at this time, as errors may occur. V1.0.0.1 Version number corrected. Menu completely reworked and adapted to Giants. When creating invoices, tasks can now be selected by letter. Order list added VAT now differentiates between tasks and deliveries, depending on the set percentage: tasks 19%, deliveries (products) 7%. Animals added to the selection. RP now has an “Other” text field. Invoices are now displayed with status and automatically moved to the history when “Paid”. Invoice details added via double-click. Delete button added. FS25_Redtape compatible. RP now has an “Other” text field. Credits DonQuacko, GvRTeam

Published: Mar 30, 2026

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Realistic Harvesting

Realistic Harvesting

Gallery Description FS25 Realistic Harvesting v1.4.3.1 We appreciate your interest and would love to hear from you: Found a bug? Please report it in the comments or on https://github.com/exekx/FS25_RealisticHarvesting/issues Have suggestions? Share your ideas with us Like the mod? Leave a review and rating Link to the official Discord channel: https://discord.gg/Dc2CvZJqU4 Original download link kingmod by exekx | https://github.com/exekx/FS25_RealisticHarvesting Please do not re-upload or modify this link – support the original creator! What does this mod do? This mod completely overhauls the harvesting mechanics in Farming Simulator 25! Your combine will no longer be able to unrealistically harvest at full speed in dense crops without consequences. The harvesting speed and efficiency are now dynamically tied to the thresher load and your machine’s calibration. Key Features: Realistic Load Calculation: The denser the crop and the wider the header, the slower the combine moves. Overload the engine, and you will begin to physically lose yield! Interactive Combine Calibration (NEW): Press `RShift + K` to open the Combine Settings menu! You must calibrate your Fan, Rotor, Sieves, and Feeder for each specific crop type. Poor settings will result in additional crop loss! Global Crop Profiles (NEW): Save your perfectly tuned calibration profiles globally. Switch combines or rejoin the server, and your favorite settings for Wheat, Corn, or Soybeans are instantly applied. Dynamic Yield & Info HUD: A customizable, draggable display showing real-time Engine Load, Productivity (T/h), Crop Loss %, and Yield (t/ha or bu/ac). Physical Crop Loss System: Pushing the combine past 95% engine load or using suboptimal threshing settings will physically reduce the volume of grain entering your bunker. Drive smart, not fast! Difficulty Modes: Choose your playstyle in the game settings (ESC -> settings tab): – Arcade: Minimal speed restrictions. For relaxed gameplay. – Normal: Balanced experience. You will feel the weight of heavy crops like corn or wheat, with forgiving loss penalties. – Realistic: For simulation fans. Speed and crop loss are strictly tied to the combine’s physical capacity and your manual calibration settings. V1.4.3.1 – Fixed an error that occurs when saving the game V1.4.3.0 – NEW: Purchasing System! Added functionality to purchase advanced combine calibration settings, adding a new layer of career progression. – NEW: Completely redesigned the interactive Combine Calibration GUI with new culture selection, interaction improvements, and additional information tabs. – NEW: Improved draggable HUD displaying harvester performance, including graphical meters for yield and engine load. – NEW: Added 7 detailed pages to the in-game Help Menu covering all mod mechanics, with unique custom icons and localization for 11 languages. – NEW: “Crop Loss” translation page added and refined mod descriptions across all supported languages. – IMPROVED: Revised the core logic of speed dependence on engine load: minimum crop losses now legitimately start at 80% load instead of 100%. – IMPROVED: Forage harvester load factor is now fully dynamic based on crop density and cutter width. – IMPROVED: Refactored settings injection mechanism to use safe class-level engine hooks (`InGameMenuSettingsFrame.onFrameOpen`) for maximum compatibility with DLCs (Vredo Pack, Precision Farming, etc.). – IMPROVED: Global Namespace Refactoring: All internal classes and files were renamed with the `RHM_` prefix to prevent collisions with other third-party mods. – IMPROVED: Completely rebuilt the mod’s debugging architecture. All debug outputs are now strictly gated behind the game’s `-devWarnings` flag, keeping the user’s `log.txt` perfectly clean by default. – FIXED: Resolved a critical UI conflict where DLC settings disappeared from the game menu when Realistic Harvesting was active. – FIXED: Corrected filename capitalization in `main

Published: Mar 29, 2026

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Chainsaw Fuel

Chainsaw Fuel

Gallery Description FS25 Chainsaw Fuel v1.2.0.1 Adds a fully functional fuel system to the chainsaw in Farming Simulator 25, bringing a more immersive and realistic forestry experience. The chainsaw now consumes fuel while being used. Once the fuel reaches 0%, the chainsaw will automatically stop working and must be refueled at a refilling spot before continuing. Refueling is done by pressing R, costing money based on the current diesel price in your game. This ensures the system integrates naturally into the FS economy. A compact and clean HUD shows your current fuel percentage and can be moved anywhere on the screen for a customizable experience. Features Realistic fuel consumption while cutting Chainsaw automatically disables at 0% fuel Refuel with R using farm money at any refuel spot (tank’s, gas stations etc…) Fuel cost scales with diesel prices Compact, clean fuel HUD Movable HUD (press Alt + H to reposition) HUD position saves automatically Works with most gameplay and forestry mods Message below if there are any bugs or issues. Thanks! V1.2.0.1 – Fixed chainsaw refueling from placeable diesel tanks – Fixed gas station refueling detection – Fixed empty tanks still allowing refuel Credits plutogaming91

Published: Mar 29, 2026

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Human Factors

Human Factors

Gallery Description FS25 Human Factors v1.0.0.1 HumanFactors adds lightweight “needs” and work realism: – Fatigue, Hunger and Thirst – Eat menu (Full meal / Small meal / Light snack) with difficulty-based cooldowns – Drinks menu (Water and Coffee) – Rest action with cooldowns – Vehicle speed limiter + working speed limiter (disabled if fatigue is off) – Wages (toggleable) paid monthly based on hours worked – Thirst + 1L water bottle (optional toggle) Changelog 1.0.0.1 -README updated to include fatigue effects Credits Cartech

Published: Mar 26, 2026

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True Licence Plate

True Licence Plate

Gallery Description FS25 True Licence Plate The tractor’s license plate number is automatically displayed on all attached trailers and implements with license plate holders. When you attach a trailer to tractor A (e.g., DA24 HYT), the trailer’s license plate number changes accordingly. When you unhitch and attach it to tractor B (DH67 JDT), the latter’s license plate number is displayed. The trailer’s saved license plate number is not overwritten – only the displayed number changes during the attachment process. Saving and loading settings function perfectly. Credits CrazyDwarf_1664

Published: Mar 26, 2026

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Farmland Border Display

Farmland Border Display

Gallery Description FS25 Farmland Border Display Highlights farmland borders in the building placement menu and optionally during normal gameplay. Color legend: Green = owned by you Cyan = unowned (purchasable) Red = owned by another player Settings are available in the in-game menu (ESC > Settings). Credits iwatkot

Published: Mar 25, 2026

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