
New Holland Rims (Prefab)
Gallery Description FS25 New Holland Rims (Prefab) New Holland Rims prefab You need to adjust the size of the rim and hub according to your tire configuration. Credits NoNo
Published: Feb 16, 2026
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Browse 883 FS25 mods in Useful things with direct links to each mod page.

Gallery Description FS25 New Holland Rims (Prefab) New Holland Rims prefab You need to adjust the size of the rim and hub according to your tire configuration. Credits NoNo
Published: Feb 16, 2026

Gallery Description FS25 Bergmann Displays (Prefab) DBL Display – Bergmann Edition This DBL display was specially developed for Bergmann vehicles and features 5 different pages, compatible with the following models: Bergmann Shuttle 490 S Bergmann HTW 65 Bergmann GTW 330 Bergmann RRW 500 Bergmann TSW 6240 W The display provides all important information needed for daily operation: Cruise control display Speed (km/h) GPS data Driving direction PTO speed and many more functions In addition, the manure spreader page includes an extra function that clearly displays the current application rate, making precise work easier. Easy installation Installation is very easy. Free to use The display can be used with all vehicles, including consoles, as it is a Bergmann object. It is also perfect as a decoration object. Have fun with the mod! Credits xGerExoTic
Published: Feb 16, 2026

Gallery Description FS25 Background Today I’m sharing a custom FS25 menu background! Instructions are included in the file. Best regards :) Credits Lolipop Uploaded by Lolipop
Published: Feb 16, 2026

Gallery Description FS25 Shaders v1.0.0.1 I tried many shaders but didn’t like any of them, so I finally created my own. – This is what it looks like on Ultra (Custom) settings, with a resolution of 2650 x 1440. – More realistic shadow and light colors. – Colors have been adjusted to match reality. I hope you will like my work. I cordially invite you to test it. V1.0.0.1 Improved some visual elements of fog and lighting. I hope you will be satisfied, I wish you pleasant gameplay. Credits Maras39
Published: Feb 15, 2026

Gallery Description FS25 Limestone Rocks Placeable destructible limestone rocks to be placed anywhere on your map. Use these rocks either as decorative objects, or you can break them into pieces to extract limestone. The raw limestone can be grinded into lime for spreading your fields or to be sold for some extra income. These limestone rocks are also useful for construction roleplay. Crushable Limestone Rocks (small) Output: LIMESTONE Capacity: 1900L Price: $1 Crushable Limestone Rocks (medium) Output: LIMESTONE Capacity: 3800L Price: $1 Crushable Limestone Rocks (large) Output: LIMESTONE Capacity: 6000L Price: $1 Crushable Limestone Rocks (extra large) Output: LIMESTONE Capacity: 9000L Price: $1 Use any jackhammer capable of crushing rocks on the base game maps to destroy these objects. Credits w33zl
Published: Feb 13, 2026

Gallery Description FS25 Fast Growth v1.0.1.0 This mod activates fast growth for all standard crops in the mode “Seasonal Growth = NO.” Therefore certain growth phases are skipped. Of course, it is still possible to work the fields with a harrow or hoe during the corresponding phase to avoid using herbicides. By skipping the growth phases, it is possible to have between 3 and 4 harvests per year. Warning: The mod only works on maps that do not overwrite the standard fruittypes themselves Changelog: 1.0.1.0 Fixes for Gameversion 1.16.0.0 Credits [LSMT]FalPos
Published: Feb 13, 2026

Gallery Description FS25 Additional Filltypes v1.1.2.0 With this mod you will have a collection of new materials (fill types) that works globally on any map (both basegame and modded). These new materials is ideal for roleplaying or to be extended by other mods, and they also opens up for new posibillites to earn income with transport missions. New Materials: – LIMESTONE: Limestone stones that can be ground into lime – GRAVEL (8-16): Washed medium sized gravel without fine particles, typically used in pathways or when mixing concrete – CONSTRUCTION GRAVEL (16-30): Washed coarser gravel without fine particles, typically used as a draining base layer – CRUSHED STONE (0-32): Mix between fine and coarse gravel, including fine particles (i.e. sand/rock flour), compacts well and is typically used as foundation for structures – TUMBLED STONE (12-24): Premium washed and tumbled medium sized stones, useful for decorating purposes – SAND: Fine particles of sand or rock flour (byproduct from crushing rocks) – COAL: Fossil based fuel, used in industrial processes like production of steel or electricty – SOIL: Unsorted low nutrient soil mixture containing both small rocks and other debree – TOP SOIL: Sorted soil without any debre or rocks of any significant size, ideal for planting grass, bushes etc – POT SOIL: Premium high-nutrient mixture of potting soil with good drainage qualities – DIRT: Rough mixture of soil, sand, small/medium sized rocks and other debree, uselful as a filling material – ORGANICWASTE: Various organic waste materials mixed, both “greens” (grass, fresh leaves etc) and “browns” (hay, wood, dry leaves), used to create compost – COMPOST: Nutrient rich compost soil, ideal to enrich low nutrient soil or to resupply organic matter to eroded fields – CHARCOAL: Lightweight carbon based fuel produced in a low oxygen environment (pyrolysis), useful to enhance soil quality or for residental cooking (e.g. barbeque) Gameplay: Besides adding new filltypes, this mod does not change any gameplay elements, which is intentional to ensure maximum compatabillity (including consoles). However, I will use these filltypes in other mods to enhance various gameplay elements, and other modders can use these materials in their mods too. BUILDINGS: Bulk Fill Station Output: All BULK category filltypes Price: $100 Bulk Sell Station Input: All BULK category filltypes Price: $1 _______________________________________________________________________________ CHANGELOG: v1.1.2: – FIX: Reordered height types to address issues with e.g. Coal Mine (bug #2) on certain map+mods combinations [#1] v1.1.1: – FIX: Removed numChannels from densityMapHeightTypes to improve compatibility with maps with more than 6 channels (i.e. supports 128+ height types) v1.1.0: – FIX: Dirt is no longer tagged as a bale filltype – FIX: Added materials to PRODUCT and SELLINGSTATION_PRODUCTS categories to improve mod compatabillity – NEW: Added generic bulk fill station (supports all basegame and modded bulk filltypes) – NEW: Added generic bulk sell station (accepts all basegame and modded bulk filltypes) Credits w33zl
Published: Feb 11, 2026

Gallery Description FS25 No Need To Roll v1.0.0.2 Once this mod is activated, from the next planting onwards you will no longer need to roll the crops to keep the productivity bonus. The rolling option will still appear in the game menu, but it is no longer required. Changelog 1.0.0.1: Removed Japanese radish since rolling was officially removed by the base game, and added rolling requirement for onions. Changelog 1.0.0.2: Automatically removes rolling requirements for any custom crops added by the map the player is using. Credits Vogt Games
Published: Feb 11, 2026

Gallery Description FS25 Construction Search v1.0.1.0 Adds a powerful search functionality to the construction menu. Quickly find any placeable object, building, or decoration by typing its name. Features include fuzzy matching (finds items even with typos), real-time filtering, multi-word search, sorting by relevance/price/name, and search across item names, categories, tabs, and brands. Changelog Version 1.0.1.0: – Added search by mod/DLC name – Added minimum query length (2 characters) Hotkeys: – Press Backspace key while in Search category to focus search input. For more information or to report a bug, please visit GitHub (modnext/constructionSearch). Credits aaw3k
Published: Feb 11, 2026

Gallery Description FS25 RealismAddon: Balers v1.0.0.1 This Mod aims to add more realism around balers. Here are the key features in short notes. Squarebaler: – bale animation is not constant but in steps in synch with the plunger speed like iRL – power calculation is dependend on throughput/input of material and type of material – power calculation is dependend on plunger so there are power requirement spikes for each plunger hit (depending on the tractors sound settings this can actually be heard) Roundbaler: – bales can be unloaded before 100% is reached – power calculation is dependend on throughput/input of material and type of material – power calculation is dependend on bale pressure, if the bale is almost finished power need goes up drastically Additional Notes: Due to the nature of a global mod without specific settings for each bale the power calculation might be off. This Mod uses the basegame power need settings in the xml of the baler as basis for its calculation. So if this value is very high/low of a mod compared to the averate basegame baler the calculation might not feel right. In this case it is unfortunately needed to adjust the power requirements within the mod baler itself. Changelog: Version 1.0.0.1 – fixed compatability issue with Case Cotton Harvester – fixed early unload percentage not changing with bale size/volume Credits modelleicher
Published: Feb 11, 2026