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Wersje Farming Simulator

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883 modów

Znajdziesz tu 883 modów FS25 w sekcji Przydatne rzeczy z bezpośrednimi linkami do stron modów.

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LUSIEK TV - SHADERS

LUSIEK TV - SHADERS

Galeria Opis FS25 LUSIEK TV - SHADERS V5 Wydaję kolejne shadery, ale tym razem bez oświetlenia. Pomyślałem, że poprzednie były zbyt przekombinowane, więc teraz zrobiłem prosty, przyjemny preset, który będzie wyglądał świetnie z każdym oświetleniem. Instrukcja znajduje się w pliku. Życzę miłego grania :) Autorzy LUSIEK TV Przesłane przez LusiekTV

Data publikacji: 19 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Realistic Maize Growth System in Europe

Realistic Maize Growth System in Europe

Galeria Opis FS25 Realistic Maize Growth System in Europe This mod completely changes the maize growth cycle, adapting it to European farming conditions. You can now experience late harvests in December, which often occur in Europe due to unfavorable weather in October and November. Features: Completely new growth cycle for maize Improved textures for a more realistic look Wheel tracks that naturally damage the stubble Height variations for a more natural maize appearance The new growth cycle may affect existing saves where you are growing maize. No need to start a new save – once the mod is installed and maize is planted, the game will automatically adapt to the new system. Do not change the link! Enjoy! Autorzy DonJuan1994 Przesłane przez DonJuan

Data publikacji: 19 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Polish Photographer's Shaders

Polish Photographer's Shaders

Galeria Opis FS25 Polish Photographer's Shaders v1.0.0.2 Hello, I give you my shaders for FS25. The shaders are based on the one from FS22, but look completely different (No editing software was used in the images shown. Shaded appearance depends on weather and month) Important!!! use the fog command gsWeatherSetFog true 1 1 0.01 30 10 12000 0.3 to get the effect V1.0.0.2 – edited colorGrading and NightColorgrading – slightly edited filters V1.0.0.1 – Slightly changed Nvidia filters Autorzy Polish Photographer

Data publikacji: 18 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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AutoFOV

AutoFOV

Galeria Opis FS25 AutoFOV Automatically manages Field of View (FOV) for vehicle cameras. Offers distinct FOV configuration for cabin and outside views, with specific options for harvesters. The view adjusts instantly when switching perspectives. Settings are stored locally per user. Autorzy domberignon

Data publikacji: 18 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Lizard Silage Additve

Lizard Silage Additve

Galeria Opis FS25 Lizard Silage Additve v1.1.0.0 Categories: Consumables, Consumables Price: £2,500 Categories: Consumables, Consumables Price: £4,000 Changelog; Console release Autorzy MISSYB

Data publikacji: 17 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Toggle Gear Shift Mode

Toggle Gear Shift Mode

Galeria Opis FS25 Toggle Gear Shift Mode v1.0.0.1 Toggle Gear Shift Mode — quickly switch your player gear shift mode between Automatic and Manual using a single key. Small on-screen HUD shows the current mode. Features – Single-key toggle (default: DEL). – Player-global setting: chosen gear mode applies to the player across all vehicles. – Small lower-right HUD and top-left F1 helper text showing current mode. Changelog Version (1.0.0.1): – Added per-vehicle-type offset for the lower-right HUD to avoid overlaps on non-standard vehicles. – Improved robustness: safer access to game/spec tables and UI helpers to reduce runtime errors with mod vehicles. – Minor refactors and code cleanup (no behavior changes to the toggle input). – HUD now correctly respects in‑game HUD visibility (won’t show when the main game UI is hidden). Autorzy Jansgi

Data publikacji: 17 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Split Brakes

Split Brakes

Galeria Opis FS25 Split Brakes v1.1.0.0 Description: This mod adds split brakes to each tractor, allowing the rear wheels to be braked independently. In reality, many old as well as modern tractors have such brakes. The use of split brakes is particularly helpful when transporting heavy loads, when the tractor becomes too light on the front axle and is difficult to steer over the front wheels. In such cases, the tractor can be turned around the blocked wheel by selectively braking a rear wheel. This mod is a real must-have, especially for short manoeuvring work or forestry work. The split brake can be used up to a speed of 15 km/h. For an even better and more realistic driving experience, we recommend setting the gear shift mode to manual. Hotkeys: – Left split brake: Alt + Numpad 1 – Right split brake: Alt + Numpad 3 Changelog 1.1.0.0: – Fixed an issue where the vehicle would not move when Split Brakes were applied – Fixed an issue where the RPM would not drop – Enabled smoother braking – Optimized parameters for realistic physics Autorzy ChristophK

Data publikacji: 17 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Fuel Consumption HUD

Fuel Consumption HUD

Galeria Opis FS25 Fuel Consumption HUD v1.1.0.0 Displays fuel usage in l/h for combustion engine vehicles and instantaneous power in kW for electric vehicles. Anchored to the bottom-right HUD corner and scales with the UI. Hidden for other vehicle types. Changelog Version 1.1.0.0: Significant internal improvements – Robust consumption estimator: * Exponential Moving Average (EMA) smoothing and adaptive smoothing for ECU „lastFuel” readings and electric power estimates. * Event-driven fill-level delta estimator with anti-spike measures (median + trimmed-mean + stability check). * Plausibility filtering (ignores unreliable readings) – Electric behaviour improvements: * Shows instantaneous power (kW) while the electric motor is ON even when stationary. * Shows 0.0 when the motor is OFF to avoid confusing residual values. * Improved consumer-based fallback estimation for electric power usage. – Faster, more responsive internal sampling while keeping the on-screen display stable. – HUD appears instantly when you enter a vehicle (placeholder shown immediately; accurate values follow shortly). – Smoother, more plausible readings with reduced spikes and erratic values. – UI scaling fixes: HUD position and size stay consistent across UI scales (including small scales such as 50%). – Respects in-game HUD visibility (won’t show when the in‑game UI is hidden). – Stability fixes: added runtime guards to avoid rare „attempt to call a nil value” crashes. Autorzy Jansgi

Data publikacji: 17 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Quick Camera

Quick Camera

Galeria Opis FS25 Quick Camera v2.1.0.0 NOTE: PLEASE REMEMBER TO ADJUST YOUR INPUT KEYS. With this Quick Camera mod for FS25, you can use keys to make the vehicle camera: – Peek left/right at 60° or 120° – Flip 180° to quickly look behind/forward (incl. separate option to use with ‚Change Direction’) – Snap left/right in steps of 45° or 90° (hold for normal left/right rotation) – Zoom in/out quickly (hold for normal zoom in/out) These actions should also work for passengers. Additionally „Quick Feet” keys have been reintroduced, for when your in-game avatar is on foot: – Rotate looking direction left/right in steps of 45° (hold for normal left/right rotation) – Flip looking direction to quickly rotate 180° – Increase running speed using ‚Run’-key and mouse-wheel (will reset to normal when ‚Run’-key is released) IMPORTANT INSTRUCTIONS: When changing keys for Quick Camera’s actions and they seem to not work when in vehicle, try leave and re-enter the vehicle as that should refresh the keys-/input-bindings for the vehicle. For best usage of this Quick Camera mod, you must delete, remove or unbind any existing keys of the following basegame’s control actions, to avoid overlapping keys for similar actions: – Look left (vehicle only) – Look right (vehicle only) – Camera zoom in (vehicle only) – Camera zoom out (vehicle only) – Change Direction (only if using same key for Quick Camera’s „Change direction & (then delay) Flip camera”) Then also rebind the control action keys for Quick Camera, in case they seem wrong for your style of play. If you observe problems with this Quick Camera mod’s actions, then please verify that you have followed the instruction above. Changelog 2.0.0.0 – Changed „quick-tap vs. long hold” threshold to 300 milliseconds (prior it was 150 milliseconds.) – Added ‚peek behind left/right (120°)’ for vehicle. – Added ‚change direction, then delay flip camera’ action, that change direction but will have a ‚long hold’ before camera is rotated towards the new driving direction. – Added „Quick Feet” actions ‚snap 45° left/right’ and ‚flip camera 180°’. – Added that avatar’s run speed can be increased using mouse-wheel. – Added that passengers in vehicles also use the same actions to affect camera. Changelog 2.1.0.0 – Bug fix for „Quick Feet” snap left/right actions, to not affect game’s default ‚Player look’ left/right actions. – Multiplayer fix for „Change Direction & (then delay) Flip camera”. Autorzy Decker_MMIV

Data publikacji: 16 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.
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Animal Package Vanilla Edition

Animal Package Vanilla Edition

Galeria Opis FS25 Animal Package Vanilla Edition v1.0.2.1 Bring more life and optical realism to your farm! This mod introduces new models for cattle, pigs, sheep, goats, and chickens — including male animals and additional growth stages. In the Vanilla Edition, all of the above-mentioned animals found in the base game are covered. Horses, buffalo, and chickens are currently only partially affected or not yet included. Key Features: – Male and female animals are visually distinct – More detailed growth stages for a natural progression – Realistic ear tags on livestock – Greater variety in coat and spot patterns – Spot patterns remain consistent as animals grow All modifications are purely cosmetic and do not affect gameplay balance. For a more in-depth and realistic animal system that adds functionality to these new models, we recommend pairing this mod with „FS25_EnhancedAnimalSystem” by Chissel. Warning! When adding this mod to an existing savegame, all previously owned animals may be removed. Version 1.0.2.1 – adjusted foodconsumption for all animals – sheep, goats and chicken now produce manure – fixed cattle glitching out of navMeshes – removed abillity for male animals to reproduce on their own – added sounds for goats – added partial support for highlands fishing expansion – added russian and ukranian translations – added eartags for pigs – added red holstein cattle as a standalone breed – minor optical tweaks for various animals – added possibility to automaticly raise filltypes, if needed Note: Due to the way i’ve setup my filltypes, when playing in new farmer mode on kinlaig map, you will start without any sheep in your pen. Autorzy BavarianRedneck, Chissel

Data publikacji: 16 gru 2025

Pobrania: 0Oceny: jeszcze brak głosów.