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276 mods

Browse 276 FS25 mods in Maps with direct links to each mod page.

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Old America

Old America

Gallery Description FS25 Old America Welcome to the Old America. The card consists of: – 17 fields, 0 of which are meadows (smallest field 1.0 ha and largest field 3.8 ha) – 1 farms – 1 biogas plant (BGA) – 3 sell stations – 1 built-in production (mill), additional productions can of course be placed – Purchase stations for seed, fertilizer etc. at the nursery – Purchase station for mineral feed etc. at the livestock dealer near the shop – AI traffic on the main routes – Consumables such as bale wrap and net, seeds, fertilizer and seedlings can be sold at the depot – 2 construction sites for additional productions (plots 21 and 23) Info: In multiplayer, the fences belong to Farm 1. Credits Princess_Black_

Published: Jan 30, 2026

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American Midwest Shop With Office

American Midwest Shop With Office

Gallery Description FS25 American Midwest Shop With Office American Midwest Shop With Office Here You can store grains, pallets and vehicles and them repair, sell or customize it. It has full lightning inside and outside. Work area has usable lift. In office You can find kitchen, chill space and computers. Category: Sheds, Storages Configurations: Color Price: 240.000$ Daily maintenance costs: 20$ Credits ikas

Published: Jan 30, 2026

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Pirambeiras Map

Pirambeiras Map

Gallery Description FS25 Pirambeiras Map Welcome to Pirambeiras! A map inspired by the charm and strength of Brazil’s Northeast — mixed with that touch of imagination that turns every detail into a new adventure. Get ready to explore landscapes filled with hills, natural challenges, and vast fields waiting to be conquered. Here, you’ll have complete freedom to open new areas, expand your land, and build the farm of your dreams, your way. If you’re passionate about Farming Simulator and love the feeling of creating, evolving, and mastering every piece of land… then Pirambeiras is your place. Come play, come explore, come transform Pirambeiras into your new agricultural home! What the map offers: – Beginner’s guide to farming! – 2 Warehouses – BGA – Sugarcane mill plus sugar factory – Vehicle shop with mechanical workshop – Gas station – Animal dealer – Limestone mine – 7 selling points – 13 production points – 20 collectibles – Water available anywhere from rivers or lakes – Includes the original game crops plus Black Beans – If you start as a new farmer, you’ll have a farm with some machinery and implements – 55 fields to explore, including 3 forest areas and 20 contract fields – Varied landscaping with many trees, foliage, bushes, and more – You can enjoy the new FS25 dynamic by searching for your collectibles! Have fun! Credits Carlos.JC e Team IWMM

Published: Jan 28, 2026

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Golden Lands

Golden Lands

Gallery Description FS25 Golden Lands Your cousin Noah is a wealthy man who has purchased an 8 square kilometers (3 square miles) piece of land, sculpted, turned it into a farming and logging project, he has invited you to take a look and possibly start a business there. The map features: – 180 buyable farmlands including the roads (farmland 86). – 168 fields including 10 meadows. – The fields have 3 sizes: 0.5, 1 and 2.25 hectares, (1.25, 2.49 and 5.55 acres) and can easily be merged. – 11 logging areas. – Paintable field brush (can be found under paintable plants). – The map is designed for farm manager and start from scratch (it’s highly recommended to start with one of them). The following areas are located in the map center: – Vehicles buying point and a workshop. – Animals trading point. – A sell point to sell everything. – Lime and solid fertilizer buying station. – A gas station. – A pond to refill your water tank for free. Enjoy! Credits CapAro

Published: Jan 26, 2026

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Silverrun Forest Multifruit Edition

Silverrun Forest Multifruit Edition

Gallery Description FS25 Silverrun Forest Multifruit Edition v1.2.0.0 Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files). Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab. CROPS ADDED: – grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy, sesame, safflower; – pulses – american soybean, pinto beans, dried peas, chickpeas, lentils; – grasses – alfalfa, red clover, miscanthus, mint, greenrye; – roots – taro, peanuts; – other – lavender, hemp, tobacco, edamame and okra. V1.2.0.0 Now just one version, without modded onions. If you have the DLC, onions work. Changelog: – removed some dependencies that caused problems; – removed silphie, covercropmix, white clover and white grapes to make room for the new crops; – added greenrye for WCS; – added taro as a new root crop, grown on rice paddies; added new products: chopped taro, taro flour, taro chips and taro soup; – added mint (foliage made by Antler22, fillplane texture by me), harvested with the spinach harvester (regrows); added mint to moisture food for animals, added mint to productions, plus two new products: essential mint oil and mint liqueur; – split the silage into three: normal silage from chaff (maize, silphie, millet and others), whole crop silage from greenRye (this one gives more than normal grains) or grains (wheat, barley, oat, buckwheat, spelt, triticale, rye); – added a script to remove special crops from contracts; – added new silages as alternative to normal silage in BGA; – added taro cut as alternative to sugarbeet_cut to distillery and BGA. – added new crops to animal feed; removed fresh alfalfa and clover from chicken moisture feed. – added converter to make seed with the AGI auger and seed treatment from spelt, triticale, millet, rye etc. – added safflower and safflower oil, works like canola; – added edamame (green soybean) and okra (bame), two new crops like greenbean, modified the greenbean harvester to harvest these two also; added jarred edamame and okra; – added all flowering crops to have increased yield if beehives are nearby, 10% bonus instead of 5%; – added jam factory; – added two new bakery products: donuts and muffins; – lavender now grows like spinach: plant once, harvest twice. – added new animals and products from them: rabbits, rabbit fur, rabbit meat, ducks, duck eggs, geese; – added new animals to slaughterhouse and modded transport trailers; – new output from animals when slaughtered: leather or feathers; – added fillType converters for duck eggs where eggs are needed, for rabbit meat where other meat is needed. – added tailor shop that makes new products from feathers and leather. – updated billboard and made a secondary one for 2026 donors. New savegame is most likely needed to make use of the all changes, but on my Discord at tutorials there is a video to show you how to make use of an old save. V1.1.0.1 – because Silverrun had a special code inside the map.xml regarding most-likely the iron-ore mine (a free zone code for densityHeight), it caused an error on how bulks/heighTypes work. Thanks Ferloch for noticing that alfalfa/clover doesn’t put anything on the ground when mowing (it took me a while to figure it out what cause the error – because it wasn’t showing anything in log). Moved that code into the densityHeight.xml that my multifruit uses. Also fixed the slaughterhouse on the old version as well. – updated billboard again. Disclaimer: After lots of testing and consideration, I’ve decided that all my maps will now have two versions: The previous version — this one will stay as it is, with mod onions. A new version — this one will work only with the Highlands Fishing DLC enabled. There are two main reasons for this: Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removin

Published: Jan 26, 2026

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NF Marsch 4X

NF Marsch 4X

Gallery Description FS25 NF Marsch 4X v1.9.2.0 Welcome to NF March 4x! LS25 NF March 4 times – without trenches description Multifruit map with 10 new fruit varieties (Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne 5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw) Typical North Frisian lowlands landscape extensively revised and redesigned 89 fields with a total of approx. 1,159 ha field space approx. 146 hectares of forest areas approx. 64 hectares that can be bought 3 different collectibles (gold coins, Shelly shoes & pallets) Animals can be fed with the multifruits Horses are significantly increased in value Sand, earth, gravel to excavate Train as a point of sale approx. 15 different sales stations 3 petrol stations (one with diesel and methane purchase) Large project playground in the park Large stadium with football function 2 BGA’s installed 2 stations to buy bulk goods DIY market for buying the building materials pallets Many buyable areas for farms and / or productions Extensive road network More than 40 malable floor textures Many grasses, bushes and flowers to place/paint yourself Shop decorative vehicles but be careful on servers and multiplayer Grain converter to change summer wheat and summer barley to normal wheat and barley Animal trade with shopping from manure and crap Area of ​​the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines Empty pallets, bark mulch, OSB and chipboard pallets House residents and supporters all up to date Fed Mods Pack & Fed Produktions Pack are required V1.9.2.0 – Some changes from version 1.9 have been reverted. V1.9.1.0 Version 1.9.1.0 – Tobacco and alfalfa should now be ready for harvest even in games without seasonal growth – Tipping grid in the Getreide AG is no longer affected by frost texture – Terrain data adjusted for certain seedbeds such as potatoes – The outbuilding at the sawmill sales station now has a collision – Animal trade sales station now also accepts bales of alfalfa, alfalfa hay and legume straw – Changed fruit icons for rice and long grain rice – Optimizations according to Giant’s Testrunner Tool – Channel members NF Marsch residents up to date again Version 1.8.1.0 – Height of the dung heap reduced – Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’ – Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’ – A floating lamp in the courtyard has been moved to fit – Fixed strange lighting effects at hardware stores and Edeka sales – Optimizations according to Giant’s Testrunner Tool V1.8.0.0 – Onions installed as a new multifruit on the map (can be harvested with the new version of Rolf Ropa) – The new Highland cattle can be purchased in the animal menu – Weeds now also grow near mustard – Tierhandel.xml error UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW fixed – Grass density reduced slightly again – Unnecessary Bak files deleted – Polish translation added – Dumpable heaps for BGA silos can now be piled 2 meters higher (note that this will increase the number of existing heaps) – Tabak CutterMotionPathEffect error fixed (thanks to ztfahrer) – Heaps like sand earth gravel adjusted again (save game related) – Added water effects for boat ride V1.7.2.0 – Grass is now significantly denser – Wooden bridges at fields 78 and 81 can now be completely removed with the object hide mod – Riding arena split into 2 parts so that they can be better removed with the object hide and do not come back after a restart – Fruits with stubble destruction can now be completely mulched (thanks to Achim) – Growth level for lavender and tobacco adjusted – Screws of the guardrails texture error fixed V1.7.1.0 – NFMarsch/fillPlanes/desktop

Published: Jan 26, 2026

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Terre Haute Agriculture

Terre Haute Agriculture

Gallery Description FS25 Terre Haute Agriculture Welcome to the Terre Haute Agricultural farm. This is a fictional map where you can do farming, forestry and animal husbandry, which is beautiful, and the fields are very large. This map is mainly based on big agriculture. Accordingly, agricultural areas and their location have been determined. Initially, you can explore the map with the owner of a farm and livestock farm, as well as 2 agricultural plots. On the map you will find the following: – 8 Fields – 1 BGA – 1 forests Available production: – Sawmill – Dairy Farm – Rope Manufacturer – Cannery – Tailor Shop – Cement Factory – Barrel Maker – Bakery – Grain Mill – Oil Mill Have fun exploring the map! Credits AE MAPING

Published: Jan 22, 2026

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The Quebec Countryside

The Quebec Countryside

Gallery Description FS25 The Quebec Countryside v1.1.0.0 Welcome to Quebec, in a small town inspired by reality. – 76 fields. – 7 realistic farms. – 100 purchasable plots. – Several forest areas. – Realistic buildings. – Realistic weather adapted to Quebec. – Crops adapted to local seeding and harvest dates. Changelog 1.1.0.0: -Fixed the major train bug -Improved the unloading areas for feeding cows in both cow sheds -Fix for cows not moving Credits LeDuoProMapping

Published: Jan 22, 2026

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SuedBrazil 4x

SuedBrazil 4x

Gallery Description FS25 SuedBrazil 4x v1.0.1.0 Welcome to the 4x Suedbrazil Map, a nostalgic map that particularly play since Farming Simulator 2015, the map is originally called Südthüringen based on the Germany Turning Region, which also resembles the south of Paraná center in Brazil, is a passionate map! Several reliefs, fields and cultures, there are some original sales of the region and manufacturing options! Good game! Real map credit to their respective owners! Converted, adjusted and redone by: Bruno Pacheski & Taylano Jacoby. V1.0.1.0 Various improvements and fixes to textures and cultures! Various bugs fixed! Better graphics performance! Credits Pacheski, Jacoby

Published: Jan 22, 2026

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Am Nord-Ostsee-Kanal 4x beta 12

Am Nord-Ostsee-Kanal 4x beta 12

Gallery Description FS25 Am Nord-Ostsee-Kanal 4x beta 12 Kiel Canal – Quadruple Map (BETA) Note: This is a beta version of the map! Welcome to the Kiel Canal! This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein – with a typical landscape, wide fields and the well-known waterway as the center. 🌾 General 61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design. 4 courtyards have already been created – kept simple so that you can easily adapt them to your wishes Many pre-placed productions and simply designed terrain for maximum design freedom Animal stables with increased capacities (more animals, more storage, more feed) 🌱 Additional crops 🌾 Plants for threshing: Rye Triticale spelled 🌿 Plants for chopping or mowing: Silage corn Green rye Wick rye field grass 🌻 Cover crops: Humus active Mustard 💡 Tip: Rye, triticale and spelt can be made into flour, fed to chickens or simply sold. ⚙️ Biogas plants 500kW BGA 1 MW BGA with large silo (approx. 6,000,000 liter capacity) 🚜 Traffic & Surroundings 2 bridges and 2 ferries to cross the canal A large and a smaller forest area for the forestry operation 50 apples to discover and collect 🍎 🧭 AutoDrive Simple AutoDrive courses can be obtained here: (For version 0.9.0.9 or higher) https://sharemods.com/axgzogvl45c8/AutoDrive_config.xml.html elMatador from the AutoDrive Association team is working on a full course version 💬 Mapper’s note I, the creator of this map, have severely impaired vision. Please forgive me for small mistakes or inaccuracies – I do my best and look forward to constructive feedback and suggestions for improvement! Have fun playing and exploring along the Kiel Canal! BETA 12 This update does not require a new save game! – Some adjustments to productions – New decorations – Adjusted the trigger on the large bunker silo on the 1 MW BGA so that Courseplay no longer goes over the edge on the right side – Removed objects from the water in the canal BETA 11 Happy New Year everyone! This update does not necessarily require a new save game! Only a few ground textures have changed. – Changed some floor textures – Updated some production images – Production building adjusted – Road splines directed – Some adjustments to productions – More decoration designs BETA 10 This update does not necessarily require a new save game. Only two fences are missing. If you want to have this again, you can insert the code into your placeable.xml at the end. – Wind turbines can be sold on field 14 (in a new game state they no longer give money) – Fence on the field island of field 14 can be sold (it is removed in the old save game) – Grass area at field 28 can now be purchased separately – The three wind turbines now belong to field 21 and can also be sold, including the fence – Sounds added and optimized Code for the fences_ <placeable filename=”data/placeables/brandless/fences/US/fence07/fence07.xml” uniqueId=”placeabled3f346fc9a020f581aae19056fbd8aea” position=”0.000 -151.000 0.000″ rotation=”0.00 -0.00 0.00″ age=”0.000000″ price=”150.000000″ farmId=”0″> <newFence> <segment start=”-160.491 50.000 76.248″ end=”-159.495 50.000 76.339″ id=”GATE_1m”> <animatedObject id=”door01″ time=”0.000000″ direction=”0″/> </segment> <segment start=”-159.495 50.000 76.339″ end=”-127.114 50.000 77.453″ id=”SEGMENT”/> <segment start=”-127.114 50.000 77.453″ end=”-120.834 50.000 78.684″ id=”SEGMENT”/> <segment start=”-120.834 50.000 78.684″ end=”-116.970 50.000 80.768″ id=”SEGMENT”/> <segment start=”-116.970 50.000 80.768″ end=”-114.431 50.000 83.341″ id=”SEGMENT”/> <segment start=”-114.431 50.000 83.341″ end=”-111.931 50.000 89.233″ id=”SEGMENT”/> <segment start=”-111.931 50.000 89.233″ end=”-108.684 50.000 100.773″ id=”SEGMENT”/> <segment start=”-108.684 50.000 100.773″ end=”-106.564 50.000 108.111″ id=”SEGMENT”

Published: Jan 21, 2026

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