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Category: Useful thingsGame version:
Published: Feb 26, 2026
More Realistic
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Gallery
Description
FS25 More Realistic V20260225
V20260225 – Updated.
20250519 – add some randomness for speed rotating parts (example : smaragd 500K)
20250521 – better combine harvester speed limit
– ai driver now use brakes (avoid 100% road accident when giving it a light tractor with an heavy trailer for example)
– adjust canola capacityFx (fruitTypes.xml)
20250523 – fix rare weird behavior with “power reverser” at changing point
– add servo25 and pov5xl ploughs conversion
20250524 – fix visual bug : player left foot keeps going from pedal clutch to idle (or remain above the pedal clutch)
20250526 – lemken smaragd tuning (rotating parts radius)
– add default “forcePointRatio” for MR Vehicles (0.5 instead of 0.3 for most base game vehicles)
– add CaseIH Farmall C conversion
– add “mrKeepCurrentGear” parameter for “directionChange” (useful when fitted with a powershuttle and same gears in forward and reverse)
– new mrUpdateDynamicFriction function to replace the older one (simpler and take into account tires width/radius)
20250527 – rework of the MrEngine loading (no more lua errors and game frozen if MoreRealistic folder name has been changed)
20250530 – minor changes to current converted tractors xml to comply to “gsVehicleAnalyze” command
– fix changeDirection time of the Challenger MT645 (there was no functionnal power reverser for this model)
– engine sound not proportionnal => setting power 0.25 instead of 0.7 (base game = 1)
– fix to avoid automatic downshift when slipping a lot while starting (example : john deere 3650 narrow wheels trying to start pulling the great britains seeder in a slope)
– new xml parameter to better place check point for ploughs
– adjust ploug draftforce curve function of speed
– DDk2400 trailer brakes modified
– after loading a game, if manual direction change is on, pressing the button = going forward (base game = “reverse” first time you change direction)
– when manual gear shift is on, when in reverse, using the button to shift up now actually shift “up” (like IRL, this is more natural)
– add converted Claas Evion 450 + vario 620 header
– add converted cultivators : knoche ecoCultivator300 and amazone cenius 4000 super
20250531 – add converted einboeck pneumatic starpro 1200
– add converted gorenc puler 600
– fix bug when playing with manual clutch = when braking, the engine was stalling after 500ms. And the engine was also stalling while using the power reverser when featured (change direction under load without clutch)
20250601 – changes to take into account PTO tools (big changes, need a lot of testing => engine rpm and sound, with or without manual clutch => when pto is active)
– changes to the rolling resistance system (especially at still, but in fields too)
– add converted Farmax rapide 450 (try it with the John Deere 3650 to experience the new PTO engine rpm and sound, you can stall the engine in manual clutch pretty easily with this tool. Then try it with the Challenger MT645 or above to see the difference)
– add converted Horsch Kredo power harrow
– changes to dynamic friction module : wet/snow
20250602 – remove interpolation for rpm (better sound and more precise rpm needle)
– big changes to mrUpdateWheelsPhysics to handle better manual + clutch mode
20250603 – rework of WheelPhysics.mrGetRrFx (rolling resistance factor function of ground, wetness and tire size)
– fuel usage factor (game settings) is now the same for MR and not MR vehicles (normal = IRL fuel usage, low = 0.5x and high = 2.5x)
– vehicle debug now display accPedal and brakePedal values
– fix bug with “self.spec_drivable.brakeToStop” => preventing client player from driving in multiplayer if the owner didn’t enter the tractor for the first time
20250604 – new rrFx computing to take into account field “firm” soil (harvest state) for rolling resistance = less rolling resistance when driving over harvested field than cultivated field for example.
and you will get somehow bett
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