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Category: Useful thingsGame version:FS 25Published: Mar 13, 2026

Income Mod

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Description

FS25 Income Mod v2.1.3.0

Converted from FS22_IncomeMod

Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods.

Features:

– Easy / Normal / Hard difficulty presets

– Custom income amount option

– In-game notifications

– Fully configurable via console commands or in the pause menu

– Settings saved automatically

– Works in singleplayer and multiplayer

– Lightweight and stable

Please be aware:

You need to have developer mode enabled in order for you to open the console.

This can be done in your FS game folder, then look for the “game.xml”.

Change <development><controls> to “true”

Enjoy you farming experience with my Income Mod <3

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Github: https://github.com/TheCodingDad-TisonK/FS25_IncomeMod

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COPYRIGHT NOTICE:

All rights reserved. Unauthorized redistribution, copying,

or claiming this mod as your own is strictly prohibited.

Original author: TisonK

=========================================================

V2.1.3.0

Full changelog -> https://github.com/TheCodingDad-TisonK/FS25_IncomeMod/releases/tag/v2.1.3.0

V2.1.2.0

– The income panel can now be moved and resized to fit wherever you want it on screen. Right-click the panel to enter edit mode, drag it to a new position, drag a corner handle to scale it up or down, then right-click again to lock it in place. Your layout is saved between sessions.

– Colors updated to match FS25’s native panel style (dark, clean,

no green border)

Toggle visibility still works the same way via the I key.

No save migration needed.

V2.1.0.0

[Hotfix v2.0.0.5 — fix multiplier option skipping states in UI]

In UIHelper.createMultiOption, the cloned FS25 MultiTextOption widget

could retain the template’s numTexts rather than adopting the count from

setTexts. Explicitly assign opt.numTexts = #options after setTexts to

guarantee the correct cycle count for all callers (payMode=2, difficulty=3,

multiplier=4).

Also move opt:setState() to after layout:addElement() so any FS25-internal

layout-pass re-init that might wipe element state has already completed

before we set the initial selection.

[Fix v2.0.0.5 — correct raiseCallback argument: element, not state index]

GuiElement:raiseCallback calls onClickCallback(self.target, element) where

element is the MultiTextOptionElement table. We were treating it as the

integer state, causing incomeMultiplier to be set to a table and crashing

setXMLInt with “Expected: Int, Actual: Table” on every click.

[v2.1.0.0]

Added four helpLines categories to modDesc.xml:

– Income Mod — Overview (2 pages: intro, how payments work)

– Income Mod — Settings (3 pages: basic, advanced, display/reset)

– Income Mod — Tips & Tricks (2 pages: HUD/report, income tips)

– About Income Mod (1 page: about + console commands)

All 50 l10n keys translated into 10 languages (en/de/fr/pl/es/it/cz/br/uk/ru).

V2.0.0.4

– Fixed `MoneyType` crash (income never paid)

V2.0.0.3

– Fixed mod not loading due to wrong ZIP building inside the build.sh

V2.0.0.2

– HUD toggle desync fix

– Added missing showHUD field to the console settings

– Added explicit override that calls updateDisplay() on every open

– Removed stray double blank lines

V2.0.0.1

– Replaced both notification calls (payment + startup) with the correct FS25 AP

V2.0.0.0

* Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI

* Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command

* Added **per-farm multiplayer support** — each active farm now earns independently

* Added **income state persiste

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