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Kategorie: Nützliche DingeSpielversion:FS 25Veröffentlicht: 12.10.2025

Crop Control Override

Beschreibung

Galerie

Beschreibung

LS25 Crop Control Override V1.0.0.4

A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.

Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.

Policy: New-save only for newly added fruits (engine limitation).

Features

Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).

Template + per-save configs

Template: modSettings/FS25_CropControlOverride/config.xml

Per-save: modSettings/FS25_CropControlOverride/saves/.xml

Automatic config creation on first run (seeded from the map’s currently registered fruit types).

Safe XML I/O via GIANTS XMLFile API (no io.open for config).

Console helpers:

ccoReload — re-read and apply the current save’s config.

ccoWhichConfig — show which XML file is being used right now.

ccoListAI — list all fruit types with their current useForFieldJob flag.

How it works

Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.

Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP):

Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml

Ensures a per-save config exists at:

Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml

The per-save file (if present) is always used. The template is only a fallback/seed.

Configuration

Structure

Crop names must match the fruitType name (case-insensitive).

If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).

Editing which file?

For an existing save, edit:

modSettings/FS25_CropControlOverride/saves/.xml

For new saves, edit the template first:

modSettings/FS25_CropControlOverride/config.xml

(that file is copied when the per-save file is created on first load)

Use ccoWhichConfig to confirm which file is active. Limitations

New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.

No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.

Debugging

ccoWhichConfig — shows the exact path the mod is currently reading.

Edit that XML (enabled=”true/false”).

ccoReload — reapply without restarting.

ccoListAI — confirm the useForFieldJob flags changed.

Install

Drop the mod (folder or ZIP) into:

Windows: Documents/My Games/FarmingSimulator2025/mods/

Enable Crop Control Override in the in-game Mod Manager.

Start or load a save. The mod creates config files in modSettings on first run.

Compatibility

Built for FS25 (no FS22 legacy hooks).

Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.

Coexists with growth/calendar/economy mods (those determine PDA/Prices).

Credits

SimGamerJen

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