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Published: Jan 26, 2026
NF Marsch 4X
Description
Gallery
Description
FS25 NF Marsch 4X v1.9.2.0
Welcome to NF March 4x!
LS25 NF March 4 times – without trenches description
Multifruit map with 10 new fruit varieties
(Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne
5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)
Typical North Frisian lowlands landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha field space
approx. 146 hectares of forest areas
approx. 64 hectares that can be bought
3 different collectibles (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly increased in value
Sand, earth, gravel to excavate
Train as a point of sale
approx. 15 different sales stations
3 petrol stations (one with diesel and methane purchase)
Large project playground in the park
Large stadium with football function
2 BGA’s installed
2 stations to buy bulk goods
DIY market for buying the building materials pallets
Many buyable areas for farms and / or productions
Extensive road network
More than 40 malable floor textures
Many grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with shopping from manure and crap
Area of the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Fed Mods Pack & Fed Produktions Pack are required
V1.9.2.0
– Some changes from version 1.9 have been reverted.
V1.9.1.0
Version 1.9.1.0
– Tobacco and alfalfa should now be ready for harvest even in games without seasonal growth
– Tipping grid in the Getreide AG is no longer affected by frost texture
– Terrain data adjusted for certain seedbeds such as potatoes
– The outbuilding at the sawmill sales station now has a collision
– Animal trade sales station now also accepts bales of alfalfa, alfalfa hay and legume straw
– Changed fruit icons for rice and long grain rice
– Optimizations according to Giant’s Testrunner Tool
– Channel members NF Marsch residents up to date again
Version 1.8.1.0
– Height of the dung heap reduced
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’
– A floating lamp in the courtyard has been moved to fit
– Fixed strange lighting effects at hardware stores and Edeka sales
– Optimizations according to Giant’s Testrunner Tool
V1.8.0.0
– Onions installed as a new multifruit on the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now also grow near mustard
– Tierhandel.xml error UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW fixed
– Grass density reduced slightly again
– Unnecessary Bak files deleted
– Polish translation added
– Dumpable heaps for BGA silos can now be piled 2 meters higher (note that this will increase the number of existing heaps)
– Tabak CutterMotionPathEffect error fixed (thanks to ztfahrer)
– Heaps like sand earth gravel adjusted again (save game related)
– Added water effects for boat ride
V1.7.2.0
– Grass is now significantly denser
– Wooden bridges at fields 78 and 81 can now be completely removed with the object hide mod
– Riding arena split into 2 parts so that they can be better removed with the object hide and do not come back after a restart
– Fruits with stubble destruction can now be completely mulched (thanks to Achim)
– Growth level for lavender and tobacco adjusted
– Screws of the guardrails texture error fixed
V1.7.1.0
– NFMarsch/fillPlanes/desktop
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