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Category: MapsGame version:FS 22Published: Nov 25, 2024

Gnadenthal

FS Portal catalog note

"Gnadenthal" is a catalog entry for FS22. Source: LS-Portal.eu, category: Maps.

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Catalog entry for FS22 · "Maps" · source LS-Portal.eu. Download only via the linked author.

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Description

FS22 Gnadenthal v1.6.0.0

Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:

– Over 100 realistically sized fields.

– Contracts on all the fields.

– Support for swathing.

– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender and Poppy.

– Three farms.

– Nearly 50 houses with individual farmlands and sleeping points.

– Two rivers, in which you can refill your trailers with water.

– 100 Collectibles.

– 4 Production sites.

– Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.

This map is perfect for running big scale farming operations.

Hope you enjoy it!

To report bugs or give suggestions contact me on Discord. Iron Thunder#3369

Changelog 1.6.0.0

– Manitoban license plates.

– Swather pack and Pickup header mods are no longer mandatory.

– New crops. Buckwheat, Lavender and Poppy.

– Removed custom weather due to it being buggy.

– Baseball net is now a placeable.

Changelog 1.5.3.0:

– Increased Heighttypes, and the map now supports Maizeplus.

– Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt.

– Added more paintable foliage.

– Fixed Alfalfa and Clover (Fresh and hay) being unsellable.

– Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt.

– Reworked all roadsigns and collectible textures.

– Made it possible to sell manure, digestate and slurry at the animal dealer.

Changelog 1.5.2.0:

– Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.

– Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.

– New modified spinnery placeable, accepts flax.

– Added a water filling point near the Blumengart grain sellpoint area.

– Flax is now swathable.

– Fixed traffic bug under F48.

Changelog 1.5.1.0:

– Added 18 additional paintable ground types.

– Added localisation to the new crop types.

– Added a new mod icon.

– Adjusted AI drive paths.

– Updated the river texture.

– Updated Precision Farming soilmap.

– Removed Relight lighting modification due to shadow issues.

Changelog 1.5.0.1:

– Fixed the Blumengart sellpoint.

– Fixed the bale trigger for Exports sellpoint.

– Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB))

Changelog 1.5.0.0:

– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.

– Custom weather and growth calendar.

– Support for swathing.

– Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.

– Slightly lowered the price of Lime from the buying point.

– Made the sellpoint trigger larger at Blumengart Grain.

– Removed collisions from all the signs.

– Fixed invisible tree above F67.68.

– Fixed invisible tree above F37, by the single shed.

New savegame required.

Changelog 1.4.0.0:

– New lighting by Suchscream called Relight.

– Fences in Blumengart are now sellable.

– The Dairy and the Bakery are now buyable only by land.

– Removed four fields, previously known as F70,71,72,73.

– Fixed grass going through some sheds.

– Fixed a collectible being inaccessible near the pressure washer.

– Fixed the New Farmer difficulty potato field having the wrong ground texture.

Changelog 1.3.0.0:

– All sellpoints now accept modded fillTypes.

– Expanded the AI drive paths.

– Fixed the double grain elevator in the farm north of the vehicle shop.

– Fixed textures flickering inside the vehicle shop.

– Fixed invisible trees between F14,17 and F15,18.

New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.

Changelog 1.2.0.0:

– Added more roads around the fields.

– Added some missing

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